package gameEntities;

import javax.microedition.lcdui.game.Sprite;

import math.Vector2D;

/**
 * The abstract Class StationaryGameEntity defines how stationary game entities
 * should look like.
 */
public abstract class StationaryGameEntity extends GameEntity {
	
	/**
	 * Instantiates a new stationary game entity.
	 *
	 * @param sprite the sprite
	 * @param position the position
	 */
	public StationaryGameEntity(Sprite sprite, Vector2D position) {
		super(sprite, position);
	}
}
